Cases of violence involving electronic games are not common things, but when the ways of information diffusion occur (periodicals, magazines, television) give prominence to the notice as being something of extraordinary. The violence is printed in the reporters nowadays, but why when happens in the games it calls more attention? The explanation if becomes simple if to lead in consideration that everything that is new and uncommon in the flame more attention of what things that already we are accustomed to see daily. The thematic one of the Good against the Evil is boarded of some forms, but in the games it started to be boarded of a form where if she becomes difficult to delimit until point the activities of the user are reflected of the influence of the game. She is clearly that in the period of the Atari the players of PAC-MAN did not leave eating everything that vam for the front or the players of the Mario left jumping on of the other people. The phenomenon of the violence is current, had it to be dealt with as a normal thing the daily one and when a game brings the thematic one of violence, it always calls more attention the players and the media.
All we learn when children the difference of the unreal Real and, and always to remain fixture in the reality. He has in the games, factors that influence, but not to the point of if forming assassins in series. Games as Counter Strike, that has as subject conflict between Tactical and Terrorist Groups if they had become world-wide fever, are an example that violence vende very, and the industry perceived this and are investing much more. The possibility to integrate a terrorist group passes far in the mind of a person, but the game brings this possibility in a controlled environment, where depending on the actions carried through for its participants, the terrorists can or not earn.
All we learn when children the difference of the unreal Real and, and always to remain fixture in the reality. He has in the games, factors that influence, but not to the point of if forming assassins in series. Games as Counter Strike, that has as subject conflict between Tactical and Terrorist Groups if they had become world-wide fever, are an example that violence vende very, and the industry perceived this and are investing much more. The possibility to integrate a terrorist group passes far in the mind of a person, but the game brings this possibility in a controlled environment, where depending on the actions carried through for its participants, the terrorists can or not earn.
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Posted by: Cena53058 | 07/19/2012 at 11:05 PM